I’m currently implementing a few custom BRDFs and that requires recompiling some core shader files such as ShadingModels.ush. So far the only way I know how to recompile it is to restart the editor. I was wondering if there’s a better way?
I’m currently implementing a few custom BRDFs and that requires recompiling some core shader files such as ShadingModels.ush. So far the only way I know how to recompile it is to restart the editor. I was wondering if there’s a better way?