# How To Inverted Normal Heights

**URL:** <https://forums.unrealengine.com/t/how-to-inverted-normal-heights/2678313>\
**Category:** Asset Creation\
**Tags:** normal-map, unreal-engine, question\
**Created:** [November 24, 2025, 6:19pm UTC](https://forums.unrealengine.com/t/how-to-inverted-normal-heights/2678313 "2025-11-24T18:19:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![chrudimer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrudimer/32/918651_2.png) [@chrudimer](https://forums.unrealengine.com/u/chrudimer)\
**Post date:** [November 25, 2025, 5:54pm UTC](https://forums.unrealengine.com/t/how-to-inverted-normal-heights/2678313/2 "2025-11-25T17:54:05Z")

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Hi, did you try to flip the green channel in the normal map? You can select that in unreal engine in the editor when you open up the normal map. AFAIK unreal engines needs the green channel to be flipped compared to blender, if you don’t do that the normal map ends up looking inverted.

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