# How to instance an object on streaming level if the is on persistent level

**URL:** <https://forums.unrealengine.com/t/how-to-instance-an-object-on-streaming-level-if-the-is-on-persistent-level/473761>\
**Category:** World Creation\
**Tags:** sub-level, streaming-level, unreal-engine, persistent-level, question\
**Created:** [November 2, 2020, 1:08am UTC](https://forums.unrealengine.com/t/how-to-instance-an-object-on-streaming-level-if-the-is-on-persistent-level/473761 "2020-11-02T01:08:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![UrbanFoxGamer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UrbanFoxGamer](https://forums.unrealengine.com/u/UrbanFoxGamer)\
**Post date:** [November 2, 2020, 1:08am UTC](https://forums.unrealengine.com/t/how-to-instance-an-object-on-streaming-level-if-the-is-on-persistent-level/473761/1 "2020-11-02T01:08:49Z")

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here is the scenario. My door blueprint is on the persistent level. then there is a trigger box that needs that specific door as an instance on the streaming level. I have multiple streaming levels for that persistent level.

I am fully aware that you can put an instance of an object within the same level as far as I know of. But Is there like a way to make a blueprint much more public variable of some sort for the persistent and streaming level to do an instance?
