IanB wrote:
Also, if you follow the advice and use a 2k map because the unwrap is only using half a 4k map, that automatically means your texture is 50% lower quality that what RC considers ‘optimal’. You’d need two 2k textures for the ‘optimal quality’, but of course not all workflows support UDIMs.
It’s a really poor situation, and very frustrating that there appears to be no intention to improve it.
+1 That is correct.
I think I would not further buy licence when it expire…
Also I would not recommend my clients to use RC, because it was test runs for long term pipeline, and RC fails it.
Great aligment of images and mesh creation, and disaster with texture size.