# How to increase shadow distance view

**URL:** <https://forums.unrealengine.com/t/how-to-increase-shadow-distance-view/1152698>\
**Category:** Blueprint\
**Tags:** unreal-engine, Rendering, Blueprint, question\
**Created:** [May 3, 2023, 6:47am UTC](https://forums.unrealengine.com/t/how-to-increase-shadow-distance-view/1152698 "2023-05-03T06:47:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 3, 2023, 7:10am UTC](https://forums.unrealengine.com/t/how-to-increase-shadow-distance-view/1152698/2 "2023-05-03T07:10:27Z")

</div>

See the first part of this post

> [@Shadows disappear with increased camera distance](https://forums.unrealengine.com/t/shadows-disappear-with-increased-camera-distance/4690):
>
> I was playing with a pseudo-isometric camera style (low camera Field of View) with a larger camera distance to give it a 2.5D feeling but still maintain some perspective. Anyhow, I’m not sure if this is a bug or if I need to change the way my lighting is being handled in the scene. When the camera distance (being driven by the SpringArm in the Blueprint) exceeds about 6500+ units all of the cast shadows seem to completely disappear or are not being rendered or registered. However, by just lower…

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-increase-shadow-distance-view/1152698)._
