I’m trying to figure out why my textures aren’t looking as good in-game and substance painter as I want. I’ve shared my ship model a week or so ago and was hoping I can get some advice on how to improve. Are my UV’s the issue? I used 2k textures split among 5 parts: main ship, cockpit, canopy, landing gear, and turrets. My goal is to get this sort of quality found in Arma 3 when Im standing really close up to the model in game:
Sadly my textures aren’t as high resolution and I cant figure out why. Here are some screen captures:
Should I be splitting my model up into more texture sheets? One for the seat and dash for example? Or would this be a bad way due to performance in Unreal Engine or any engine for that matter?
I’ve attached a dropbox link (100MB) of my raw files for the main ship and cockpit, hopefully someone can comment on what my issue is.
Here is the artstation link with the marmoset viewer: https://www.artstation.com/artwork/9VxrO