I have a FBX vehicle model and i configure it as drivable skeletal mesh. But the import doesn’t come with a physical asset. ( where the body shape / skeleton is drawn accurately)
Can someone help me, how to do i import a skeletal mesh inside Unreal Engine with physic asset.
PS: Currently i don’t have 3ds max installed. I will be very great if someone would be willing to help and i can send them to file.