# How to import from revit to UE4?

**URL:** <https://forums.unrealengine.com/t/how-to-import-from-revit-to-ue4/292000>\
**Category:** Asset Creation\
**Tags:** fbx-import, Revit, unreal-engine, import, question\
**Created:** [August 25, 2014, 6:01pm UTC](https://forums.unrealengine.com/t/how-to-import-from-revit-to-ue4/292000 "2014-08-25T18:01:40Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [June 3, 2015, 3:53pm UTC](https://forums.unrealengine.com/t/how-to-import-from-revit-to-ue4/292000/7 "2015-06-03T15:53:51Z")

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Let me introduce you to the **Property Matrix**! This is one of those features that is way under valued and often overlooked. It gives you the ability to mass edit a bunch of objects to avoid doing exactly what you describe!

> **[Property Matrix](https://docs.unrealengine.com/5.1/en-US/property-matrix-in-unreal-engine/)**
>
> Tool for viewing and editing multiple properties of multiple Actors at the same time.

You can select the object in your scene and use via the world outliner or you can select them via the content browser \> right click \> Asset Actions \> Property Matrix.

This will give you access to settings for all of the selected meshes.

As for lighting, since the time of this original post Eric and I have setup the start of a simple Wiki Lighting Guide for common lighting issues and their solutions with examples to demonstrate. This may be helpful as well. 🙂

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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