How to implement the animation exhibition function?

I have a 3D model with continuous animation. After importing the model into Unreal Engine 4, every action of the model will become an animation sequence. All animation sequences for this model are in one folder. I want to implement a blueprint. When I click the “Play” button, the system will automatically create all animations for all models in the map scene (specify the folder). what should I do?

I mean, I want to instantiate all animation sequences in a folder and display them in the scene.

Can anyone do this? Use only blueprints.

I did not find relevant information in the Internet and UE official documents, if you can, please leave an example.
Thank you very much, God bless you!