How to implement shaky mouse cursor to my project?

For something a tad more complex - cursor gravitating towards a specific screen coordinate, you’d need to translate widget geometry from absolute to local and back. And this can get annoying with nested elements.

I’d probably work in some kind of interpolation into this to make it less frustrating than it is atm. I’d smash my mouse if I encountered this in any game - you sure about this feature being a sound idea?! :smiley: