# How to implement melee combat?

**URL:** <https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 2, 2014, 9:40pm UTC](https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818 "2014-06-02T21:40:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Castineiras](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Castineiras](https://forums.unrealengine.com/u/Castineiras)\
**Post date:** [June 2, 2014, 9:40pm UTC](https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818/1 "2014-06-02T21:40:22Z")

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I am looking to develop a first person game centered around melee combat. I would think that you would start by adding tracers to an object and then cause an enemy to take damage whenever the weapon collides with them. If someone could tell me how I would go about doing this the help would be much appreciated, thank you.

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**Author:** ![darkZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darkZ](https://forums.unrealengine.com/u/darkZ)\
**Post date:** [June 3, 2014, 3:08am UTC](https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818/2 "2014-06-03T03:08:03Z")

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Hi,

Here’s a tutorial which might help you with your situation.

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Cheers,  
darkZ

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**Author:** ![JavierRamello](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JavierRamello](https://forums.unrealengine.com/u/JavierRamello)\
**Post date:** [July 13, 2014, 6:32pm UTC](https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818/3 "2014-07-13T18:32:41Z")

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Hello,

If you still interested here you have a basic melee tutorial:

[Tutorial](http://javierramello.com/index.php/tutorials/51-unreal-engine-4-damage-collision-box)

I hope it helps 🙂

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**Author:** ![anonymous\_user\_a900d5e01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a900d5e01](https://forums.unrealengine.com/u/anonymous_user_a900d5e01)\
**Post date:** [November 27, 2014, 2:02pm UTC](https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818/4 "2014-11-27T14:02:57Z")

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I did the tutorial in comment, and it didn’t work. What am I missing?

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**Author:** ![anonymous\_user\_a900d5e01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a900d5e01](https://forums.unrealengine.com/u/anonymous_user_a900d5e01)\
**Post date:** [November 27, 2014, 2:04pm UTC](https://forums.unrealengine.com/t/how-to-implement-melee-combat/284818/5 "2014-11-27T14:04:36Z")

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I tried this tutorial and nothing happened. Is my collision supposed to be overlap all for the cylinder, or something else?
