Hello! I am developing a VR project where I have to move in my real environment to move in VR as well. The problem is that my real environment’s dimensions are not enough to cover the entire VR area, that’s why I’m asking if there’s a way to increase my VR pawn speed when moving or even a different why to make sure that when I walk, for example, for 5 meters in my physical space, I move for 10 meters in my VR space.
If I’m not mistaken, the helmet sets local coordinates for the camera. Then it will be enough to attach camera to an additional scene and set for scene local camera coordinates.
But remember that the up-down movement will also be doubled, and you will be able accidentally to look under the floor.
This can be improved, but honestly, this is a pretty bad solution in principle, have you thought about moving using the sticks on the controller?