# How to i create a standalone dedicated server exe file

**URL:** <https://forums.unrealengine.com/t/how-to-i-create-a-standalone-dedicated-server-exe-file/290478>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 8, 2014, 5:45pm UTC](https://forums.unrealengine.com/t/how-to-i-create-a-standalone-dedicated-server-exe-file/290478 "2014-08-08T17:45:52Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_adc3f730](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_adc3f730](https://forums.unrealengine.com/u/anonymous_user_adc3f730)\
**Post date:** [August 8, 2014, 5:45pm UTC](https://forums.unrealengine.com/t/how-to-i-create-a-standalone-dedicated-server-exe-file/290478/1 "2014-08-08T17:45:52Z")

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I was wondering, how do i create a standalone .exe dedicated server there are a few unreal wiki tutorials but so far ive had no luck and they don’t do a good job on explanation. Also ive been told that when you build and package a project, the game.exe is a server and client combined and i would like to split the files like minecraft so it is a server.exe and a client.exe thanks for anybody who takes the time to answer 🙂

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 13, 2014, 1:32am UTC](https://forums.unrealengine.com/t/how-to-i-create-a-standalone-dedicated-server-exe-file/290478/2 "2014-08-13T01:32:26Z")

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So i guess you used this?

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

What problem you have with it?

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**Author:** ![anonymous\_user\_adc3f730](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_adc3f730](https://forums.unrealengine.com/u/anonymous_user_adc3f730)\
**Post date:** [August 13, 2014, 11:02pm UTC](https://forums.unrealengine.com/t/how-to-i-create-a-standalone-dedicated-server-exe-file/290478/3 "2014-08-13T23:02:04Z")

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when it says “the executable will end up in /Binaries//Server. Move the executable over to ///binaries/” i cant find that location in cooked, let alone i get an error saying it cant find somthing, but even after i tried it again from scratch it doesnt even work it just creates the client

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**Author:** ![piinecone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@piinecone](https://forums.unrealengine.com/u/piinecone)\
**Post date:** [September 6, 2014, 6:01pm UTC](https://forums.unrealengine.com/t/how-to-i-create-a-standalone-dedicated-server-exe-file/290478/4 "2014-09-06T18:01:53Z")

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Here’s how I did it: [piinecone — Building a dedicated server in Unreal Engine 4](http://blog.piinecone.com/post/96800987702/building-a-dedicated-server-in-unreal-engine-4). I think there are some issues with my process but I was able to get to a functioning standalone dedicated server executable.
