# How to hide some components of a UPROPERTY?

**URL:** <https://forums.unrealengine.com/t/how-to-hide-some-components-of-a-uproperty/456993>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [October 16, 2019, 7:43am UTC](https://forums.unrealengine.com/t/how-to-hide-some-components-of-a-uproperty/456993 "2019-10-16T07:43:20Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![CHEESE-IT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CHEESE-IT](https://forums.unrealengine.com/u/CHEESE-IT)\
**Post date:** [October 19, 2019, 2:21am UTC](https://forums.unrealengine.com/t/how-to-hide-some-components-of-a-uproperty/456993/7 "2019-10-19T02:21:35Z")

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Hello,

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>
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If you haven’t seen this page yet, it should help you a lot.

If you have, then you should be able to declare an instance of your custom struct as a member variable inside of the class that you want to use it in. Then you should declare this member variable as a UPROPERTY with the specifiers that you want. EditAnywhere and giving it a Category should do.

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_[View the full topic](https://forums.unrealengine.com/t/how-to-hide-some-components-of-a-uproperty/456993)._
