How to hide skeletal mesh components upon impact

When the projectile hits my car I want to windows to appear to be blown out. The way I was going to approach this, was to just hide the glass windshields at the moment of projectile impact. Then have a particle emitter shoot out what would look like shattered glass.
Can someone advise how I can hide this skeletal mesh component “glass”. Should I do it as a Notify in the car explode anim, is it possible to do this as a Notify? Or should I reference it into the LevelBlue Print and do it there? if so could you advise how I would reference the skeletal mesh components into a BP and make it hide upon impact.

I would re-import the car without the windows and then Import the windows as a separate mesh, so doing that will allow you to turn the windows into a destructible mesh and them actually destructing in pieces instead of them disappearing. But having them a separate mesh will still allow you to make them disappear.

Hope this helped! :slight_smile: