How to 'heighblend' two different fully triplanar displaced worldDisplacment

I will pull a mask out of the difference from the max node and what happens before. There are a few ways to do a heightblend. It is worth noting that I am a bit away from the ‘normal and casual’ way to blend layers together. I am not too far away from the end result, just looking for the math to nail it 100%. See image below for how my cliff stuff actually does look. I think the way I perform the blend does show up the nice organic exposed cliffs in a natural way. No painting of any landscape layer has been done. Cliff textures at different sizes and displaces are added. Gaps and strokes are filled with sand.

Did you post an image? It shows blank.

Anyways, appreciate the feedback, see this image of my 99% solution to have a better understanding. I am aware that I a bit offroad using my method, but I like to believe that my current approach is promising. (and less timeconsuming to start painting and tweaking 20KM2 of landscape) c33ff7d990b6362bc70771b0a1694419016e65c3.jpeg