# How to have string parameter in material editorl

**URL:** <https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178>\
**Category:** Rendering\
**Tags:** parameter, string, unreal-engine, editor, question\
**Created:** [August 7, 2021, 11:43pm UTC](https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178 "2021-08-07T23:43:06Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![BatYaggy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BatYaggy](https://forums.unrealengine.com/u/BatYaggy)\
**Post date:** [August 7, 2021, 11:43pm UTC](https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178/1 "2021-08-07T23:43:06Z")

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I need to access a string from the material editor. Is this possible?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 8, 2021, 7:40am UTC](https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178/2 "2021-08-08T07:40:03Z")

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You can use a string to access a material parameter from blueprint, but not the other way around. Can you outline what you’re trying to do?

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**Author:** ![BatYaggy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BatYaggy](https://forums.unrealengine.com/u/BatYaggy)\
**Post date:** [August 8, 2021, 2:40pm UTC](https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178/3 "2021-08-08T14:40:22Z")

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I was trying to create a pixel image using data for the color of each individual pixel. I have stored this data in a combined string array (single string)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 8, 2021, 2:55pm UTC](https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178/4 "2021-08-08T14:55:39Z")

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Yikes, good luck with that. I did see this

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/a/9fa5930c95842fa2fa7e5d7f52f488a15ed07c0d.jpeg "Write Pixel via Blueprint to exact positions in Canvas RenderTarget/Texture (Unreal Engine 4.14)") ](https://www.youtube.com/watch?v=Tx3j8nai3vE)

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**Author:** ![BatYaggy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BatYaggy](https://forums.unrealengine.com/u/BatYaggy)\
**Post date:** [August 8, 2021, 3:00pm UTC](https://forums.unrealengine.com/t/how-to-have-string-parameter-in-material-editorl/487178/5 "2021-08-08T15:00:04Z")

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Wow thanks!!! I’ve scoured the internet for a video like this but all the search results were for drawing pixel art lol
