I seem to be having trouble with this. I’m going for two functionalities. The first is for my player to be able to hold and drag the rope by a socket. The other is for my player to be hanging from the rope by a socket.
To tackle the hanging first. I use this setup. It’s quick and messy and just handling the player attatching to a specific bone for now. First I set the players location to the bones location. Then I attach using AttachToComponent. This more or less works. But it does stop all control input to player and I don’t see why that happens even if it is useful in this context.
Basd on what you said about sockets I went to the skeleton tree and right clicked all the bones and added sockets like this.
Then changed my BP to this.
Which worked differently. It still locks my player movement but my player fell all the way to the floor rather than hanging with the bone.