How to have landscape layer blending be linear and absolute?

What I’m plugging into A and B are materials functions, that are materials put together by the MakeMaterialAttributes node and made into material functions for easier organization and blending.

The cheap if essentially blends things at 50% gray (from a mask that you put in, creating a sharp line)

The sampled painted masks from the landscape, gradually falloff, so this will help it create that sharp line in the mask itself.

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