Do you know that rolling ball that is already done in UDK? So… I’m using it for practicing and I need to have a camera following it. How do I do it? And remember that ball’s class is Pawn, not Character. What should I do?
In the component section of your blueprint, add a “Spring Arm” component and nest it to your ball mesh (drag/drop the spring arm component onto the mesh component in the component window.) Then, add your camera component and similar to above, nest it to your spring arm. This will create a basic camera setup that will follow your static mesh (ball) around the level at a given distance (spring arm target length.) I’m sure there’s much more control you will want like movements and such but this will give you what you asked for, “have a camera that follows my character.”
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