# How to Handle multiple health of same instance?

**URL:** <https://forums.unrealengine.com/t/how-to-handle-multiple-health-of-same-instance/222898>\
**Category:** World Creation\
**Tags:** unreal-engine, instancing\
**Created:** [April 22, 2020, 6:26am UTC](https://forums.unrealengine.com/t/how-to-handle-multiple-health-of-same-instance/222898 "2020-04-22T06:26:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SG\_here](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SG\_here](https://forums.unrealengine.com/u/SG_here)\
**Post date:** [April 22, 2020, 6:26am UTC](https://forums.unrealengine.com/t/how-to-handle-multiple-health-of-same-instance/222898/1 "2020-04-22T06:26:58Z")

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So i have parent class named car and I created child class of that, and there is a variable named health, which is shown through a widget, when i create multiple instances of child class, they all share the same health, for eg when i hit a car (a), the another car (b) is also affected, what should i do?

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**Author:** ![Rangozo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rangozo](https://forums.unrealengine.com/u/Rangozo)\
**Post date:** [April 30, 2021, 3:43am UTC](https://forums.unrealengine.com/t/how-to-handle-multiple-health-of-same-instance/222898/2 "2021-04-30T03:43:50Z")

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I sir I have the same problem But with BLOCKs…  
Since we both share similar goals lets help each other!
