# How to handle a multiplayer respawn in BP?

**URL:** <https://forums.unrealengine.com/t/how-to-handle-a-multiplayer-respawn-in-bp/281309>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, respawn, Multiplayer, Blueprint, question\
**Created:** [April 22, 2014, 5:38pm UTC](https://forums.unrealengine.com/t/how-to-handle-a-multiplayer-respawn-in-bp/281309 "2014-04-22T17:38:56Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![PenguinTD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PenguinTD](https://forums.unrealengine.com/u/PenguinTD)\
**Post date:** [April 27, 2014, 7:59am UTC](https://forums.unrealengine.com/t/how-to-handle-a-multiplayer-respawn-in-bp/281309/6 "2014-04-27T07:59:40Z")

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After 2 nights digging through source code, I figured out how to do it properly and submitted a wiki page as my first major contribution. So here it is and hopefully it helps people that want to achieve this in the future.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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