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How to grab all pawns from a folder?

I’m making a character creator and I want it to automatically grab and populate an array of all pawns from a specified folder. I know how to use the fileutils but the only filetype i can actually see supported by it is Import File as Texture 2D

How am I supposed to do it with pawns?

I have also tried manually defining the pawns to load with a pawn array inside a structure but the structure says that the pawn defaults for that structure cannot be manually defined. What is the best way to go about this so that new pawns can easily be added to the array without having to declaratively construct and script them inside of blueprints?