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How to give the camera a smooth/spring motion in the 1st Person Blueprint project?

I’m developing my game from the 1st person blueprint template project as it was introduced in 4.0 and I’d like to give my camera some smooth motion. I’m not sure if I want a simple smoothing or to put the camera on a spring physics constraint and I’m not sure what my options are from the blueprint. I see that the player has a camera which is parented to the root capsule and I imagine that it’s vertical aim is set in C++.

Is there anything I can do about this from blueprints or do I need to get into the code?