# How to get which editable text box is selected

**URL:** <https://forums.unrealengine.com/t/how-to-get-which-editable-text-box-is-selected/328510>\
**Category:** Blueprint\
**Tags:** textbox, unreal-engine, selection, UE4, question, Blueprint\
**Created:** [August 13, 2015, 6:05am UTC](https://forums.unrealengine.com/t/how-to-get-which-editable-text-box-is-selected/328510 "2015-08-13T06:05:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_b4a43e94](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b4a43e94](https://forums.unrealengine.com/u/anonymous_user_b4a43e94)\
**Post date:** [August 13, 2015, 6:05am UTC](https://forums.unrealengine.com/t/how-to-get-which-editable-text-box-is-selected/328510/1 "2015-08-13T06:05:28Z")

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I’m trying to create a virtual keyboard for touch monitor and I have more than one editable texbox, so how to find which editable textbox has the cursor to type, I’m using Blueprint so through BP I have to find.

 ![Virtualkeyboard.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/e/3ed10c2ecb20b72988339558e00037b18303c8c3.jpeg)

I have wrote for each and every button in blueprint

 ![VKBlueP.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/8/f80db678ffa2190765653c5652af6e0e1115aa65.jpeg)

If I press Q that directly goes to Mail ID Textbox,  
how to get which text is selected so that I can print that Q in particular textbox in blueprint

Awaiting for your help !!!

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [August 1, 2022, 12:33am UTC](https://forums.unrealengine.com/t/how-to-get-which-editable-text-box-is-selected/328510/2 "2022-08-01T00:33:58Z")

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Text boxes just work when you click inside them. Are you trying to set one to be the default? Also, you missed an R at the end of Contact Numbe 🙂
