How to get vehilce turret to follow origin in an upright position?

Hi there, I’ve downloaded a 3D model and rigged it using blender and all the bones seem to be working well - i.e the relevant mesh follows the bones. The chaos vehicle component and animations work just fine: the vehicle drives and the wheels animate accordingly.
All I want is for the turret and the gun to follow the body of the vehicle in an upright position and i intend to use the animation blueprint to rotate the turret and gun with the camera.
I cannot for the life of me get the turret to just sit on top of the vehilce.
Either I set the turret collision body to kinematic and the whole vehicle just gets stuck in place, or I set it to simulated and even thought it can drive, the turret isn’t exactly in the right orientation, see images.

Maybe this is the wrong way to do it, but considering that you can import tank meshes from the UE store that have similar (although more complicated) rigging, I think there is a way to get this to work.
Any help would be greatly appreciated!

Found a fix:
Removing the collision mesh in the physics asset solved it.
This means the turret doesn’t have collision, but at least I can now control it which is fine for now.