Basically yes: I’ve created a ETimelineDirection::Type Direction member variable. When timeline is playing (Play()) Direction is set to Forward, when Reverse() is called, it is set to Backward. Anyway, thanks for your research!
Basically yes: I’ve created a ETimelineDirection::Type Direction member variable. When timeline is playing (Play()) Direction is set to Forward, when Reverse() is called, it is set to Backward. Anyway, thanks for your research!