Hey guys,
also got it going in 4.26 thanks to your tips here! However i’m struggeling with getting the live capture working in my own project. So the live capture works in the demo map as expected. However if i migrate the LiveCaptureBlueprint over to my project in order to test it out, the lip sync won’t work. It appears that the OnVisemesReady event is never called after entering play mode. @DenRunner, did you make it work in your own project and if so, did you have to do any additional setup in that project in order to make the live capture work?
Thx for any hints on this!
Oh btw., the playback version of lipsync works in my own project, so it’s just a problem with the live feature.