How to get the Oculus Lipsync Plugin working in 4.26

Hi!

Just want to thank you so much for your tutorial, it’s invaluable! I was wondering if you would consider showing how to upgade the the OVRLipSync to Unreal 5 so one may use your solution there? I’ve seen others mentioning using OVRLipSync in Unreal 5/5.1 but I run into troubles upgrading it. Would love to build your procedural lip sync in UE 5!

All the best, thanks for sharing your awesome workflow :slight_smile: people like you keep communities like these thriving.