Yes this worked. The exact syntax is -
unreal.parent_external_window_to_slate(widget.winId(), unreal.SlateParentWindowSearchMethod.ACTIVE_WINDOW)
Thank you @Elias_Kremer
Yes this worked. The exact syntax is -
unreal.parent_external_window_to_slate(widget.winId(), unreal.SlateParentWindowSearchMethod.ACTIVE_WINDOW)
Thank you @Elias_Kremer