# How to get the current frame number when using the Movie Render Queue?

**URL:** <https://forums.unrealengine.com/t/how-to-get-the-current-frame-number-when-using-the-movie-render-queue/1827328>\
**Category:** Programming & Scripting\
**Tags:** movie-recording, unreal-engine, CPP, Blueprint, question\
**Created:** [April 29, 2024, 2:34am UTC](https://forums.unrealengine.com/t/how-to-get-the-current-frame-number-when-using-the-movie-render-queue/1827328 "2024-04-29T02:34:19Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![shinjin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shinjin](https://forums.unrealengine.com/u/shinjin)\
**Post date:** [April 29, 2024, 2:34am UTC](https://forums.unrealengine.com/t/how-to-get-the-current-frame-number-when-using-the-movie-render-queue/1827328/1 "2024-04-29T02:34:19Z")

</div>

I’m able to get the current frame number with `UMovieSceneCaptureEnvironment::GetCaptureFrameNumber()` in C++ and with the `Get Capture Frame Number` node in Blueprint with the regular movie renderer.  
However, if I enable the Movie Render Queue plugin, then both always return 0.

How else can I get the current frame number?

---

<div class="post-metadata">

**Author:** ![dpotuznik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dpotuznik](https://forums.unrealengine.com/u/dpotuznik)\
**Post date:** [February 5, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/how-to-get-the-current-frame-number-when-using-the-movie-render-queue/1827328/2 "2026-02-05T15:06:08Z")

</div>

Hi ,  
did you find a solution ?

thanks, have a nice day
