I created a C++ actor component in a blueprint character.
how can I get the character’s pointer in my component class?
I created a C++ actor component in a blueprint character.
how can I get the character’s pointer in my component class?
AActor * GetOwner() const
[quote=“, post:2, topic:150616”]
AActor * GetOwner() const
But this code gets the actor, not the character…
and I also tried to cast the actor to character, but something might go wrong…
If something goes wrong with the cast, then the owner is not a character.
Thank you ~
Owner->GetComponentsByTag(USceneComponent::StaticClass(), ComponentsTag);