Hello there, I was wondering how to get when a specific button is pressed through the player blueprint? I haven’t been able to find any good resources on this online so it would be great if you could link a tutorial or guide on how to do this. Thanks!
Do you mean?
or do you mean ‘which key is being pressed now?’
Remember to enable input on the blueprint:
This is what I was looking for, but implemented in c++
Thanks! I’m relatively new to c++ UE so I haven’t really got much of a clue about the terminology xD, but this is great!
To be fair, you said ‘player blueprint’…
I see this: