# How to get sensor position/transform of leapmotion in a level?

**URL:** <https://forums.unrealengine.com/t/how-to-get-sensor-position-transform-of-leapmotion-in-a-level/428744>\
**Category:** Asset Creation\
**Tags:** leapmotion, leap-motion, unreal-engine, UE4, question\
**Created:** [July 5, 2018, 10:09am UTC](https://forums.unrealengine.com/t/how-to-get-sensor-position-transform-of-leapmotion-in-a-level/428744 "2018-07-05T10:09:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_e3a8ed54](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e3a8ed54](https://forums.unrealengine.com/u/anonymous_user_e3a8ed54)\
**Post date:** [July 5, 2018, 10:09am UTC](https://forums.unrealengine.com/t/how-to-get-sensor-position-transform-of-leapmotion-in-a-level/428744/1 "2018-07-05T10:09:37Z")

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Hi, I’m working on a project using leap motion in desktop mode, using the pawn and meshes provided by the leapmotion plugin.  
As we can get transform of the hand easily, is there a way to get the transform/position of the leap motion sensor/device in UE4 coordinate?
