If you know you need those component, why not add them directly in your cpp?
This way you will see them in BP and manipulate them via C++
This should put you on the right track:
https://unrealcpp.com/add-component/
If you know you need those component, why not add them directly in your cpp?
This way you will see them in BP and manipulate them via C++
This should put you on the right track:
https://unrealcpp.com/add-component/