# How to get reference to BP from c++ class?

**URL:** <https://forums.unrealengine.com/t/how-to-get-reference-to-bp-from-c-class/457923>\
**Category:** Pipeline & Plugins\
**Tags:** reference-blueprint, unreal-engine, editor, CPP, question\
**Created:** [November 2, 2019, 12:38pm UTC](https://forums.unrealengine.com/t/how-to-get-reference-to-bp-from-c-class/457923 "2019-11-02T12:38:46Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![ovalny](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ovalny](https://forums.unrealengine.com/u/ovalny)\
**Post date:** [November 2, 2019, 8:47pm UTC](https://forums.unrealengine.com/t/how-to-get-reference-to-bp-from-c-class/457923/4 "2019-11-02T20:47:44Z")

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Solution to the problem is to use Game Singleton Class.

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