Well, it worked with precompiled(light ) static meshes, i.e meshes that are not going to interact or spawned during the game.
On the other hand, spawning a static mesh during mobile game will lead to a total dark mesh.
Well, it worked with precompiled(light ) static meshes, i.e meshes that are not going to interact or spawned during the game.
On the other hand, spawning a static mesh during mobile game will lead to a total dark mesh.