How To get Player direction for 2d Blendspace?

Hi, A very Simple Question here, i need to feed the speed and direction variables to my blendspace inside my animblueprint, i got the speed, but how do i get the direction?

In the animation blueprint use the get owning actor node and get it’s velocity then use the get vector length node to get the speed.
For the direction use the calculate direction node and feed it with the actor velocity and actor rotation.

I tried it, but i get weird values like:
forward:90
right:83
left:-83
back:170