I have been relying on the cloth shader in UE4.11 a lot. It does render this nice fresnel, but any version after UE4.11 does render this intens bright shinethrough if I set Fuzz color to something bright and cloth intensity on 1.I am aware that this new version is the more accurate way of dealing with cloth, but I do prefer the UE4.11 way. Is there a trick or a possible workaround to get that shader into the newest version of UE4? The new cloth shader reacts more like thin cloth sheets than something think.
All the best! T