# How to get Niagara Particle hit data for a Mesh with WPO/PivotPainter material?

**URL:** <https://forums.unrealengine.com/t/how-to-get-niagara-particle-hit-data-for-a-mesh-with-wpo-pivotpainter-material/1779583>\
**Category:** Programming & Scripting\
**Tags:** world-position-offse, particle-systems, Pivot-Painter, unreal-engine, Collision, Blueprint, question\
**Created:** [March 30, 2024, 10:04pm UTC](https://forums.unrealengine.com/t/how-to-get-niagara-particle-hit-data-for-a-mesh-with-wpo-pivotpainter-material/1779583 "2024-03-30T22:04:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![diModrone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dimodrone/32/885731_2.png) [@diModrone](https://forums.unrealengine.com/u/diModrone)\
**Post date:** [March 30, 2024, 10:04pm UTC](https://forums.unrealengine.com/t/how-to-get-niagara-particle-hit-data-for-a-mesh-with-wpo-pivotpainter-material/1779583/1 "2024-03-30T22:04:13Z")

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Hi UE forum. I’m looking for a way how to create a trigger for a mesh (with animated material PivotPainter) by touch of a Niagara particle

Now:

- 7 skeletal mesh with PivotPainter material

- Niagara fountain GPUcompute on, Collision on, in GPU Depth Buffer mode

Niagara particles bounce off the skeletal meshes - everything works perfectly! (you can see on gif1)  
 ![gif1forum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/1/d517a80905d98513ff8945558118d8837db5aee2.gif)

I Want: for my mesh(animated by the material PivotPainter, I remind you) moved along the Z axis by -5 pixels, every time any of the fountain particles collides with it (for example)

I don’t understand at all how I can get hit data for my skeletal mesh – need to get data about which PivotPainterMesh the particle hit.

Now I have found absolutely nothing on Google on this issue, give me any advice please. maybe a script, maybe C++? mb idk what, sorry.  
(the solution may require a lot of performance - that’s not a problem)

p.s.

maybe the topic should be moved to  
Unreal Engine/Asset Creation/FX  
idk how will be better

![gifforum2v2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/5/f2531aada6b7ee5202abca37b29946de79df346a.gif)  
gif2 – show collision, I think it’s obvious

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<div class="post-metadata">

**Author:** ![diModrone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dimodrone/32/885731_2.png) [@diModrone](https://forums.unrealengine.com/u/diModrone)\
**Post date:** [April 1, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/how-to-get-niagara-particle-hit-data-for-a-mesh-with-wpo-pivotpainter-material/1779583/2 "2024-04-01T17:02:46Z")

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bump,

Isn’t there a Niagara collision grandmaster on the forum? This data can be obtained somehow, please tell me how?
