Hey,
So this may be a dumb question but when I create a static mesh in Blender with more than 4 materials assigned to it, then I export it to Unreal, it reduces the number of materials down to 4. It doesn’t seem to matter how many I put on the model in Blender, it only comes through with 4 and randomly assigns those faces with one of the other materials. Is there a specific reason that this happens or is it something I’m doing wrong in the export/import portion?
I can’t seem to find any documentation of this online.
Thanks in advance.