I am using 3DS and I just ran into the problem that the morph modifer in 3DS doesn’t allow more than 100 morph targets. I tried to stack two, but when exported and imported into UE only the morphs from the top modifier show up.
The documentation link text states explicitly that
**The FBX morph target import pipeline allows for importing both a SkeletalMesh and morph target all at once, or importing one or the other individually. **
However there is no explanation as to how morph targets can be imported separately. Using Maya is not an option for me and I would rather not use Blender either since I am not a graphic guy and I can barely use 3DS to a degree and would rather not spend time learning yet another tool
Thanks