I am trying to make a material stretch across “multiple” panels so that it looks like a single image that has been broken into pieces. Is there an easy way to do this? Notice how in the first photo it is 4 different cloud photos? I would like it to look like the second photo. I say “multiple” because it is one static mesh already. I made it in blender by joining a bunch of individual panels into a single object then exported it to UE5.