# How to get level dimensions translated onto a texture dimension

**URL:** <https://forums.unrealengine.com/t/how-to-get-level-dimensions-translated-onto-a-texture-dimension/85182>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [February 13, 2017, 7:20pm UTC](https://forums.unrealengine.com/t/how-to-get-level-dimensions-translated-onto-a-texture-dimension/85182 "2017-02-13T19:20:37Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_b9de3c46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9de3c46](https://forums.unrealengine.com/u/anonymous_user_b9de3c46)\
**Post date:** [February 13, 2017, 10:59pm UTC](https://forums.unrealengine.com/t/how-to-get-level-dimensions-translated-onto-a-texture-dimension/85182/2 "2017-02-13T22:59:33Z")

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A common way would be to use a custom renderTarget and just render your current level onto the map.

Of course you could also use a texture but then you’ll need to define your own standard about how many units should be one pixel (If you have a pretty large map you really don’t want it to take up the whole screen).

I suggest you look at this little tutorial. You can obviously also place a static texture instead of the renderTarget if you still feel you have to. 🙂

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