How to get Launch Character to replicate properly?

I have been having issues with the Launch Character replicated for over a week. There are two other topics, but neither have answers and both are unhelpful. I have gotten Launch Character to replicate once, and using the same methods has not produced the same results.
Here is a link to how I am replicating it:
https://blueprintue.com/blueprint/93czkeq-/

The result is the player character seemingly bonking their head in the air(some kind of rubberbanding?)

I have used print nodes to confirm that they are using the same velocity on the same target in the order of Server and then Client within the same frame.

What could I be doing wrong here? I don’t want my project to be dead in the water much longer but I can’t wrap my head around why this doesn’t work like it does in other parts of my script.