How to get full detail texture for very large objects ?

Even though I understand that there probably is a good algorithm for solving the textures, it is not user friendly. If you choose a 4k tile it should fill that up as far as possible. With hundreds of 40MPix images I would assume it would be able to handle quite the resolution. I find the behaviour strange and for a pipeline it is only a hassle to have the bottom 20% filled in any rez texture.