Wishgranter wrote:
Hi Nikos
When you change topology of model ( Simplify, filtering ) then the mesh loose all UV details. YOu need fist use UNWRAP to get the UV maps and then you need calculate TEXTURES with TEXTURE button.
thanks for the fast reply, I pressed the textures button again after unwrap but in texture details it says 17% texture quality. Why? How I get the 100% texture quality?