Hi Hivemind!
Im trying a concept where i want to get the values of the iPhone Face capture App and drive a texture swap (2d face shapes) instead of the normal 3D blendshapes.
How would I expose/capture/use the IPhone face App values inside Unreal?
The concept is to have a lego style character with 2D shapes for eyes, mouth and so on, but im not a super blueprinter so I would love some guidance.
Thanks!
Mikael