How to get destructible mesh chunks to stay put even if the mesh is moved? / Why are chunks tied to the mesh location relatively when the mesh is moved?

Sure! Here is the BP:

That is the level blueprint by the way.

Also, the projectile hits it with an impulse through the Apply Damage (target: destructible) node. In the Jing you can see the impulse moves the mesh and the pieces together after it “times out” or “dies” or whatever else is making it cease to act independently after a few seconds of initially getting hit.

Perhaps there is a timer of some sort that could be extended? I looked through the destructible mesh settings and it has some timer settings for chunk lifetime and whatnot, and I set those to the max (10 according to the tooltip) but that didn’t seem to have an effect.