I want know the current frame number in an animation sequence which a SkeletalMeshComponent is playing in C++. Is there a proper API I can use. It may be a function of class USkeletalMeshComponent or class UAnimSequence?
I want know the current frame number in an animation sequence which a SkeletalMeshComponent is playing in C++. Is there a proper API I can use. It may be a function of class USkeletalMeshComponent or class UAnimSequence?